Facebook Youtube
Ceviche News Logo
  • ES
  • PT
  • EN
  • ES
  • PT
  • EN

Learn

GiG

Wise

Wise

Optimove

Facebook Instagram YouTube LinkedIn
  • EXPERTS
  • LEARNING
    • 1on1 INTERVIEWS
    • WEBINARS
  • G&M EVENTS
    • G&M Events 2022
    • G&M Events 2023
    • G&M Events 2024
    • G&M Events 2025
    • G&M Events 2026
    • G&M Events 2027
  • iGAMING
  • B2C
  • MARKETS
    • LATAM AND CARIBBEAN
    • USA AND CANADA
    • EUROPE
  • EVENTS
  • MY CASINO
    • LAND BASED
    • ONLINE
  • G&M LEARN

Learn

GiG

  • G&M EVENTS
    • G&M Events 2022
    • G&M Events 2023
    • G&M Events 2024
    • G&M Events 2025
    • G&M Events 2026
      • G&M Events Paraguay 2026
      • G&M Events Colombia 2026
      • G&M Events Peru 2026
      • G&M Events Brazil 2026
      • G&M Events Argentina 2026
      • G&M Events Mexico 2026
      • G&M Events Ecuador 2026
    • G&M Events 2027
      • G&M Events Paraguay 2027
  • EXPERTS
  • LEARNING
  • iGAMING
  • LAND-BASED GAMING
  • SUBSCRIBE
  • G&M EVENTS
    • G&M Events 2022
    • G&M Events 2023
    • G&M Events 2024
    • G&M Events 2025
    • G&M Events 2026
      • G&M Events Paraguay 2026
      • G&M Events Colombia 2026
      • G&M Events Peru 2026
      • G&M Events Brazil 2026
      • G&M Events Argentina 2026
      • G&M Events Mexico 2026
      • G&M Events Ecuador 2026
    • G&M Events 2027
      • G&M Events Paraguay 2027
  • EXPERTS
  • LEARNING
  • iGAMING
  • LAND-BASED GAMING
  • SUBSCRIBE

Banner Altenar


B2C

Twitch keeps on leading video gaming streaming viewership

A study from data provider Stream Hatchet proves that total hours watched by fans in Q1 2022 is up 140% in relation to the Q1 2019 period.
June 2, 2022
Facebook Twitter LinkedIn
Facebook Twitter LinkedIn
Elden Ring, the expansive fantasy Action-RPG game developed by FromSoftware, was one of the most watched titles during 2022.

Recently, industry analysts and business leaders from data intelligence company Stream Hatchet have prepared and launched Video game streaming trends report for Q1 2022, a relevant document that considers the evolution of live streaming and video games industry.

Results express that streaming growth has begun to cool down in Q1 2022. There was a 6% reduction in hours watched (versus Q1 2021), mainly due to developers’ activities: the average amount of channels broadcasting at any given moment during Q1 2022 declined by nearly 13% from the same time period in 2021. However, hours watched across Twitch were still up by 66% compared to the same period in 2020. In this sense, video game streaming viewership has sustained as a pop culture phenomenon: Q1 2022 total hours watched was up 140% in comparison with Q1 2019. Twitch continued to hold the lion’s share of the streaming market, generating nearly 3/4 of the total hours watched.

ESPORTS AND MAIN TITLES

In terms of popularity, Esports keeps on rising yearly. Compared to broader market trends, Esports audiences have been less impacted by the end of the global lockdowns. Total Esports hours watched decreased by just 0.3%. From a historical perspective, Esports viewership has increased substantially from pre-pandemic levels: from Q1 2019 to Q1 2022, total Esports hours watched has grown upwards of 63%. Twitch is the definitive place to watch Esports content. It accounts for 80% of the total Q1 2022 hours watched.

Besides, it remains challenging for new titles to reach the peaks of video game streaming. 80% of the top 10 titles have maintained a foothold on the leaderboard and the top two titles have held their positions since Q4 2020. Strong game launches from Elden Ring and Lost Ark have propelled both titles into the top 10. Lost Ark’s North American release helped it garner a total of 205 million hours watched this quarter. Elden Ring launched just one month before the end of the quarter, and was still able to place 6th in the most watched titles this quarter.

Mobile games streaming has fallen in popularity in Q1 2022; only one game, Garena Free Fire, cracked the top ten. The 2nd most watched Mobile title, PUBG Mobile, was banned in India, which may have contributed to a 48% drop in hours watched this period.

CASUAL v CORE VIEWERS

Casual Viewers watch on average of 6 hours of Twitch each month. They typically watch streams to laugh and to be entertained. For their part, Core Viewers watch nearly 5 hours of Twitch each day. They are deeply immersed in streamer culture, and are interested in the competitive elements of gaming, including Esports tournaments.

Size of audience is not always the most valuable KPI for marketing campaigns. Measuring engagement is often more crucial for marketers to understand whether their messaging is driving attention. As an example, while Core Viewers make up less than 8% of the total audience, they generated 2/3 of total hours watched on Twitch during Q1 2022. In fact, Core Viewers watch an average of 276 minutes a day, and therefore, are 24 times more likely to watch repeated advertising, sponsorship and other branded content, as they watch a significantly larger amount of Twitch content than Casual Viewers. Core Viewers are more likely to engage with content on Twitch, be it watching a particular streamer or game and even chatting directly to streamers and participants within Twitch chat.

For this Q1 2022 report, Stream Hatchet found some nuances within the mobile gaming market. The company compared App Downloads obtained from the Data.ai 2022 State of Mobile Gaming Report, to its own data on live streaming viewership. In general, the playership of mobile games remains casual, while viewership skews core. Core games made up 19% of mobile game downloads; however, they generate 96% of mobile games streaming hours watched.

For game publishers launching new titles, it’s important to realize whether viewers are watching streams for creators, or for the game content. For the top game releases of Q1 2022, Stream Hatchet has segmented viewership into viewer cohorts to investigate hours watched by fan type during key points of the release cycle. Elden Ring and Lost Ark have captivated core viewers. Throughout the games’ release cycles, Elden Ring and Lost Ark core viewers have accounted for over half of each game’s hours watched. In contrast, Pokémon Legends: Arceus has not landed with core viewers. The average viewer of Pokémon watched less than four total hours 30 days into its release cycle.

audiences Casual Viewers consumers Core Viewers Elden Ring engagement esports gamers Lost Ark mobile gaming online gaming players report share Stream Hatchet streamers streaming study Twitch video games viewership
Previous ArticleAmigo Gaming presents today MiamiX, ​​a new online slot packed with action, excitement and adventure
Next Article Gibraltar: Authorities are proposing a new Gambling Act

RECENT ARTICLES

Cubeia launches Legendz.io on its Nano Platform 

May 28, 2026

HELL Partners at IGB Live: Prada Gifts, Private Screenings, and Your Next Best Deal

May 28, 2026

European iGaming Enforcement in 2026: What the Penalty Data Actually Reveals About Operator Compliance

May 28, 2026

LuckyHills Wins “The Fairest General T&Cs” at Casino Guru Awards

May 27, 2026

Brazino777 launches new mobile app on Google Play in Mexico

May 27, 2026
Banner SIGA
DATA.BET
DST
Oddsgate
Banner DataFactory
Melbet
Mancala
Mancala gaming

ABOUT US

A gaming and betting news platform for gaming operators and providers in Latin America and around the world

For questions or sponsorships, do not hesitate to contact us
info@g-mnews.com
comercial@g-mnews.com

OUR SELECTION

Cubeia launches Legendz.io on its Nano Platform 

May 28, 2026

HELL Partners at IGB Live: Prada Gifts, Private Screenings, and Your Next Best Deal

May 28, 2026

European iGaming Enforcement in 2026: What the Penalty Data Actually Reveals About Operator Compliance

May 28, 2026
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • About Us
  • Privacy Policy
  • Terms and Conditions
Facebook Youtube
Ceviche News Logo