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iGAMING

Five G&M News’ articles of video games and Esports you must read

Never before have these entertainment segments been so widely publicized, generating impressive audiences and revenue indicators. Our multiplatform closely followed this 2020 reality and reflected it through valuable content.
December 30, 2020
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This year experienced a spectacular increase in the consumption of video games and Esports in different age groups.

With people globally locked in their homes for most of the year due to the unexpected pandemic, ways of entertainment were drastically reduced. Thus, the option of having fun online appeared as the only valid one since the international closure of cinemas, theaters, bars, discos, museums and the absence of live sports and artistic shows in open spaces.

This context led to a spectacular increase in the consumption of video games and Esports in different age groups. The number of players expanded massively and the revenues of the companies in these segments rose. Since its launching in August 2019, G&M News has been paying attention to and covering these fascinating activities. In 2020, coverage deepened. To summarize this work, we present five very good articles that offer an accurate picture in terms of markets and trends for video games and Esports during this season.

1) Brazil: Esports and Video Games

Both segments are showing encouraging numbers, pushing companies (local and international) forward to continue investing in a market with fabulous potential for progress.

https://g-mnews.com/brazil-esports-and-video-games/

2) Peru: A promising market for Video Games and Esports

With an industry that accumulates expanding income, as well as millions of players and spectators around the planet, G&M News offers an overview of Peru, with key numbers, information on gamers and developers, events, leagues and so much more.

https://g-mnews.com/peru-a-promising-market-for-video-games-and-esports/

3) U.S.: An interesting outlook on video games market

After China, the industry of this country is the most powerful in the world. In this report, we detail Statista indicators on this growing phenomenon.

https://g-mnews.com/u-s-an-interesting-outlook-on-video-games-market/

4) Global Esports revenue will reach USD 950.3 million in 2020

Market research company Newzoo had to lower its original estimates of USD 973.9 million due to the ongoing and unpredictable impacts of the COVID-19 pandemic.

https://g-mnews.com/global-esports-revenue-will-reach-us950-3-million-in-2020/

5) VR content revenue will be more than USD 7 billion by 2025, led by console gamers

Consumer virtual reality content will expand revenue over 160% in five years, according to an interesting analysis from Juniper Research, the UK firm specialist in market research and business intelligence.

https://g-mnews.com/vr-content-revenue-will-be-more-than-us7-billion-by-2025-led-by-console-gamers/

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